Low Orbit
Planets and fuel cells
Pull back, let go, and let planetary gravity bend your probe into the gate. One launch, one line, and a physics engine that never cheats.
Every level is a single question: what launch makes gravity do the work? The rules fit in three steps. Mastering them takes 80 levels.
Pull away from the probe like a slingshot. The dots show the first moment of flight, and not one moment more.
Planets pull, moons swing past, black holes swallow, wormholes fold space. Your probe obeys real, deterministic physics.
Reach the gate to clear the level. Grab every fuel cell within par for three stars, then chase the developer's time.
Each world adds one new idea and gives you time to learn it before mixing it with everything else. Every level is checked by a solver, so every one of them has a three-star line.
Planets and fuel cells
Orbiting moons, repulsors
Black holes, wormholes
Solar wind, switch gates
Thruster tap, pulsing wells
Every mechanic, remixed
Dense rock fields
Black holes, everything at once
One new level a day, the same for everyone. Dock in as few launches as you can, then share your card without spoiling the line.
Next orbit in --:--:--
Every level has a dev time. Earn bronze, silver and gold medals, and the dev medal if you match it.
An endless run of generated levels and three lives. How deep can you go before gravity wins?
Missed the gate by 3 px? The game tells you, slows time near the gate, and keeps your best line on screen.
The simulation is deterministic: the same launch always flies the same line. A solver verifies a three-star shot for every level.
Unlock probe skins and trails with stars and achievements. 25 achievements to hunt down.
An adaptive soundtrack rises as you aim, tightens near danger, and lands with the probe in the gate.
Slingwell is a free physics puzzle game you play in your web browser. You pull back to launch a small probe, and the gravity of planets, moons and black holes bends its path toward a gate. It has 80 handcrafted levels in 8 worlds, a new Daily Orbit level every day, and an endless Gauntlet mode.
Yes. Slingwell is free to play at slingwell.space/play, with no download and no account.
Yes. It runs in any modern mobile or desktop browser and keeps working offline after your first visit. You can add it to your home screen to launch it like an app. Native iOS and Android versions are coming soon.
The Daily Orbit is one new level generated each day from the date, so every player in the world gets the same layout. You try to dock in as few launches as possible and can share a spoiler-free result card.
Yes. The physics is deterministic, so the same launch always flies the same path, and an automatic solver has verified a three-star solution for every one of the 80 levels.
Slingwell is made by Badwi Finianos, an independent developer based in Paris, France.
More answers on the support page, and tips in the how-to-play guide.
One email at the mobile launch, and the odd note about new worlds. No spam, unsubscribe any time.